using UnityEngine;
// [Assembly-CSharp.dll].OnOff
public class OnOff : MonoBehaviour
{
    // Fields
    public DrawingManager MyDrawingManager;
    
    // Methods
    private void OnEnable()
    {
        UnityEngine.Debug.Log(message:  -1610608095(-1610608095) + this.MyDrawingManager.canDraw.ToString());
    }
    private void OnDisable()
    {
        if(this.MyDrawingManager == 0)
        {
                return;
        }
        
        this.MyDrawingManager.gameObject.SetActive(value:  false);
        this.MyDrawingManager.gameObject.SetActive(value:  true);
        UnityEngine.Debug.Log(message:  -1610608095(-1610608095) + this.MyDrawingManager.canDraw.ToString());
    }
    public OnOff()
    {
    
    }

}
